![]() Added earlier Multiplayer Campaign resyncronisation detection, upon loading save games which allows resyncronisation in more cases.Improved compatibility for graphics cards with multiple GPUs.Increased the frame rate and reduced frame stuttering in battles on certain GPUs.This can be overriden, allowing the game to use system memory for graphics (VRAM) by ticking the "Unlimited video memory" option in the graphics menu. A new warning message has been added to loading screen to inform the player when graphics memory is running low, and the game is downgrading the players graphics settings.Fix for "Level of Detail" distances scaling incorrectly when the "Field of View" is changed which reduces the chance of the "Intelligent Zoom" key, causing "zombie like” low quality textures on unit faces in battles.Pathfinding optimisation on the Campaign Map.Further improvements planned for subsequent patches. Improved AI recruitment decisions in Campaign modes.A new "Limited" option has been added to the "Show AI Player Moves" settings in Single Player an Multiplayer Campaign modes, this enables the player to see all movement of enemy factions, all movement within the players regions, and all movement within sea that the player has ports in during the AI turns.Campaign AI round time improvements (greatest effect during early game).You'll see that Patch 3 is already listed by the studio. In a press release sent to VG247 this afternoon, publisher Sega confirmed that the patch will be applied the next time you boot up the game. ![]() Total War: Rome 2 developer The Creative Assembly has pushed out the game's second patch, that addresses some 100 issues.
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